the true ending

A little teaser for a upcoming short. I modeled the bomb in Fusion360. To avoid topology and mesh errors I retopoligized it using MOI. The topoly isnt perfect but I prefer a quads workflow, especially for texturing. After unwrapping and texturing in Rizom and Substance Painter I put this scene together in Cinema4D and Octane Render.

I tried maxing this shot out regarding lighting and textures. I also tried to implement the 60 - 30 - 10 rule for my color palette there.

NO AI USED

NO AI USED

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hatch